VIRTUAL ME: GENDER AND IDENTITY IN WORLD OF WARCRAFT # 114

11:00, Wednesday 17th June, Cinema 3


 

Director/Anthropologist: Trent Monahan, Sarah Protero
Year of Release:  2013
Duration: 11 mins
Country of Production: USA
Location: 'World of Warcraft'
Ethnic Group: Animated characters
Language: English

This film examines the experiences of players of the online game World of Warcraft. The film presents the point of view of six players, four male and two female, focusing specifically on their experience and understanding of issues surrounding gender and identity within their virtual communities and during gameplay. While four of our participants chose to embody characters within the game that aligned with their actual world gender identities, two male players opted instead to play female characters, and the film explores the consequences of both choices. This film consists entirely of in-game footage along with animations of each participant's character paired with audio interviews in order to focus on the participants' in-game representations and identities, rather than on their actual world identities and bodies.

Return to the 2015 film programme